function Room:load()
	-- Characters
	enemy1 = Enemy("enemy1.lua");
	enemy1:load(15,15,0.01,"enemy.osg");
	self:addEnemy(enemy1);
	
	-- Clothes
	cloth3 = Cloth();
	cloth3:load(18,7,0,"cube.osg");
	cloth3:setImg("shirt.tga");
	cloth3:setClothID(3);
	self:addCloth(cloth3);
	
	-- Objects
	pot1 = FlowerPot();
	pot1:load(12,17,0,"flowerpot.osg");
	self:addFlowerPot(pot1);
			
	table1 = Table();
	table1:load(5,7,0,"table.osg");
	self:addTable(table1);
		
	table2 = Table();
	table2:load(9,7,0,"table.osg");
	self:addTable(table2);
	
	table3 = Table();
	table3:load(13,7,0,"table.osg");
	self:addTable(table3);
	
	table4 = Table();
	table4:load(17,7,0,"table.osg");
	self:addTable(table4);
	
	table5 = Table();
	table5:load(21,7,0,"table.osg");
	self:addTable(table5);
	
	table6 = Table();
	table6:load(25,7,0,"table.osg");
	self:addTable(table6);
	
	table7 = Table();
	table7:load(5,10,0,"table.osg");
	self:addTable(table7);
		
	table8 = Table();
	table8:load(9,10,0,"table.osg");
	self:addTable(table8);
	
	table9 = Table();
	table9:load(13,10,0,"table.osg");
	self:addTable(table9);
	
	table10 = Table();
	table10:load(17,10,0,"table.osg");
	self:addTable(table10);
	
	table11 = Table();
	table11:load(21,10,0,"table.osg");
	self:addTable(table11);
		
	table12 = Table();
	table12:load(25,10,0,"table.osg");
	self:addTable(table12);
	
	table13 = Table();
	table13:load(5,13,0,"table.osg");
	self:addTable(table13);
	
	table14 = Table();
	table14:load(9,13,0,"table.osg");
	self:addTable(table14);
	
	table15 = Table();
	table15:load(13,13,0,"table.osg");
	self:addTable(table15);
	
	table16 = Table();
	table16:load(17,13,0,"table.osg");
	self:addTable(table16);
	
	table17 = Table();
	table17:load(21,13,0,"table.osg");
	self:addTable(table17);
	
	table18 = Table();
	table18:load(25,13,0,"table.osg");
	self:addTable(table18);
	
	table19 = Table();
	table19:load(3,10,0,"computerTable.osg");
	self:addTable(table19);
	
	
	
end 



